![]() ![]() You pick a country on the map, then you pick between 3 options: Passage, Declare War, and Negotiations. Negotiations are the first step to peace, and essentially consists of throwing money at a country until they like you. Once you’ve buttered them up enough, you get the option to use the Passage button, which lets you walk your troops through their land. Usually to attack another enemy, or if you’re of a more ruthless bent, set up to backstab them by positioning your units to attack their cities easily. The more they like you, the better your chances of them agreeing to a Passage declaration.Īnd of course, you can declare war on them, if you’ve had it with them asking you for tribute. It’s usually a good idea to maintain good relations with nations bordering you if you’re at war with another nation, as fighting a multiple front war is historically proven to be a giant pain in the butt. Note though that it is expensive, with diplomacy costs usually being high enough to set up a full unit or two. While the Arabs have captured Jerusalem, the Byzantines force them to cross a death corridor flanked by mountains and the sea, making any further gains impractical. Much like Advance Wars, the damage your troops cause is based on how many of the soldiers within are left alive in a unit. Attackers always hit first, and defenders hit second, meaning defenders are always hitting less hard than they normally should. Note that this doesn’t mean you should just charge in: An injured unit attacking a unit with more HP or troops will still likely lose out in terms of damage numbers.Įven more important than that is taking the rock paper scissors into account, as even if the unit is moderately outnumbered, they will do more damage if said unit counters whatever they’re attacking or defending against. While it may be tempting to get the first attack in immediately, it may also be useful to wait for the enemy to come to you: Units attacking from a standstill usually have enough Mobility points to strike twice. That being said, getting the first strike in can also allow you to maintain aggression and keep the flow of battle in your favor. ![]() Plan accordingly depending on the terrain. ![]()
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